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  1. SDEF
  2. // -----------------------------------------------------------------------------
  3. // MODEL DESCRIPTION:
  4. // Manero test - a thug
  5. //
  6. // MODEL AUTHOR:
  7. // Boon
  8. //
  9. /*SINED Manero (1 .5 0) (0 0 0) (0 0 0)
  10. The base test version of Manero
  11. */
  12.  
  13. // -----------------------------------------------------------------------------
  14. // FILE DECLARATIONS
  15. //
  16. // Model Commands
  17. path models/thug
  18. scale 1.0
  19.  
  20. // Base Model
  21. thug_base.sbm
  22.  
  23. // Skins
  24. normal        manero_04b.tga
  25. damage        manero_damage_04b.tga
  26.  
  27. // Normal Animations
  28. readyfire        shoot_start.sam
  29. unaim            shoot_end.sam
  30. //alert         guerilla_restfire.sam
  31. idle1             idle_a.sam
  32. idle2            idle_b.sam
  33. //twitch1        idle_b.sam
  34. walk1             walk.sam
  35. run1              run.sam
  36. fire1             shoot_straight.sam
  37. //fire2            shoot_sweep.sam
  38. //runfire1          guerilla_runfire.sam
  39.  
  40. // Smoko Animations
  41. //smoke_start        idle_smoko_a.sam
  42. //smoke_idle1        idle_smoko_c.sam
  43. //smoke_twitch1    idle_smoko_d.sam
  44. //smoke_twitch2    idle_smoko_b2.sam
  45. //smoke_into_mouth    idle_smoko_b1.sam
  46. //smoke_into_hand    idle_smoko_b3.sam
  47. //smoke_finish    idle_smoko_b3.sam
  48.  
  49.  
  50. // Crouch Animations
  51. crouch            crouch.sam
  52. crouch_return        crouch_return.sam
  53. crouch_idle            crouch_idle.sam
  54. crouch_aim            crouch_shoot.sam
  55. crouch_fire            crouch_shoot.sam
  56. crouch_pain            crouch_pain.sam
  57. crouch_up_readyfire    crouch_up.sam
  58. crouch_up_postfire    crouch_up_return.sam
  59. crouch_up_fire        crouch_up_shoot.sam
  60. crouch_up_pain        crouch_pain.sam
  61. crouch_left_readyfire    crouch_left.sam
  62. crouch_left_aim        crouch_left_shoot.sam
  63. crouch_left_postfire    crouch_left_return.sam
  64. crouch_left_fire        crouch_left_shoot.sam
  65. crouch_left_pain        crouch_left_pain.sam
  66. crouch_left_idle        crouch_left_return.sam
  67. crouch_right_readyfire    crouch_right.sam
  68. crouch_right_postfire    crouch_right_return.sam
  69. crouch_right_aim        crouch_right_shoot.sam
  70. crouch_right_fire        crouch_right_shoot.sam
  71. crouch_right_pain        crouch_right_pain.sam
  72. crouch_right_idle        crouch_right_return.sam
  73. crouch_death1        death_back.sam
  74. crouch_strafe_left    crouch_strafe_left.sam
  75. crouch_strafe_right    crouch_strafe_right.sam
  76. crouch_walk            crouch_walk.sam
  77.  
  78. // Pistol Animations
  79. //draw_pistol        draw_pistol.sam
  80. //pistol_aim        shoot_pistol_start.sam        
  81. //pistol_unaim    shoot_pistol_end.sam
  82. //pistol_fire        shoot_pistol_loop.sam
  83.  
  84. //Guarding animations
  85. guard_1_idle    tough_1.sam
  86. guard_2_idle1    tough_2a.sam
  87. guard_2_idle2    tough_2b.sam
  88. guard_1_twitch    tough_1to2.sam
  89. guard_2_twitch    tough_2to1.sam
  90.  
  91. // Pain Location Based Animations
  92. pain1                 pain_torso.sam
  93.  
  94. pain_head            pain_head.sam
  95. pain_torso_upper        pain_head.sam
  96. pain_torso_lower        pain_torso.sam
  97. pain_torso_back        pain_back.sam
  98. pain_groin            pain_groin.sam
  99. pain_arm_right        pain_right_arm.sam
  100. pain_arm_left        pain_left_arm.sam
  101. pain_leg_right_inside    pain_right_leg_i.sam
  102. pain_leg_right_outside    pain_right_leg_o.sam
  103. pain_leg_left_inside    pain_left_leg_i.sam
  104. pain_leg_left_outside    pain_left_leg_o.sam
  105. pain_foot_left        pain_left_leg_i.sam
  106. pain_foot_right        pain_right_leg_i.sam
  107.  
  108. // Death Location Based Animations
  109. death1                deatha.sam
  110. death2                deathb.sam
  111. //death_head            pain_head.sam
  112. //death_torso_upper        pain_head.sam
  113. //death_torso_lower        pain_torso.sam
  114. death_torso_back        deathb.sam
  115. death_groin            death_groin.sam
  116. //death_arm_right        pain_right_arm.sam
  117. //death_arm_left        pain_left_arm.sam
  118. //death_leg_right_inside    pain_right_leg_i.sam
  119. death_leg_right_outside    deathb.sam
  120. //death_leg_left_inside    pain_left_leg_i.sam
  121. death_leg_left_outside    deathb.sam
  122. death_foot_left        deathb.sam
  123. death_foot_right        deathb.sam
  124.  
  125. // Blast Animations - for explosions and very big guns
  126. //blast_head            death_back.sam
  127. //blast_torso_upper        death_back.sam
  128. //blast_torso_lower        death_back.sam
  129. //blast_torso_back        death_forward_left.sam
  130. //blast_groin            death_back.sam
  131. //blast_arm_right        death_forward_left.sam
  132. //blast_arm_left        death_forward_right.sam
  133. //blast_leg_right_inside    deatha.sam
  134. //blast_leg_right_outside    deatha.sam
  135. //blast_leg_left_inside    deatha.sam
  136. //blast_leg_left_outside    deatha.sam
  137. // Wierdo extra stuff for getting up again
  138. //up_death_back_prep    down_roll_over.sam
  139. //up_death_back_left_right    down_roll_up.sam
  140. //up_death_forward        down_get_up.sam
  141.  
  142. // Optional Animations
  143. //use1           guerilla_use.sam
  144. //open1          guerilla_opendoor.sam
  145. //punch1       guerilla_punch.sam
  146. kick1           kick.sam
  147. sitting        chair_idle.sam
  148. sitting_stand1    chair_stand_up_fast.sam
  149. sitting_stand2    chair_stand_up.sam
  150. //repel1         guerilla_repel.sam
  151. //Can't Americans spell rappel?
  152. step_left      strafe_left.sam
  153. step_right     strafe_right.sam
  154. //jump1           guerilla_jump.sam
  155. jump_left       strafe_left.sam
  156. jump_right      strafe_right.sam
  157. retreat        retreat.sam
  158. pickup        pickup.sam
  159.  
  160. // Scripted Animations
  161.  
  162.  
  163. // Id And Group Definitions
  164. id   2 group head             flesh
  165. //id   3 group head nodraw      flesh
  166. group head damage 3.0
  167. id  4 group torso_upper    fabric
  168. group torso_upper damage 1.2
  169. id  5 group torso_lower    fabric
  170. group torso_lower damage 1.0
  171. id  6 group groin    fabric
  172. group groin damage 1.5
  173. id  7 group torso_back    fabric
  174. group torso_back damage 1.0
  175. id  11 group leg_left_inside    fabric
  176. group leg_left_inside damage 0.6
  177. id  12 group leg_left_outside    fabric
  178. group leg_left_outside damage 0.5
  179. id  16 group leg_right_inside    fabric
  180. group leg_right_inside damage 0.6
  181. id  17 group leg_right_outside    fabric
  182. group leg_right_outside damage 0.5
  183. id  18 group foot_right fabric
  184. group foot_right damage 0.4
  185. id  19 group foot_left fabric
  186. group foot_left damage 0.4
  187. id  21 group arm_left    fabric
  188. group arm_left  damage 0.6
  189. id 26 group arm_right     fabric
  190. group arm_right  damage 0.6
  191. id 28 group hand_right    flesh
  192. group hand_right damage 0.4
  193. id 200 group hand_right bone gun 5 160 190 2015attach fabric
  194.  
  195. // -----------------------------------------------------------------------------
  196. // INITIALIZATION SECTION
  197. //
  198. !init:
  199. //
  200. // SERVER Initialization Commands
  201. //
  202. // Class Setup
  203. server classname actor
  204. server script global/mthug.scr
  205. server setsize "-16 -16 0" "16 16 80"
  206. server crouchsize "-16 -16 0" "16 16 64"
  207. server weapon AssaultRifle
  208. server health 50
  209. server item FlakJacket 50
  210. server painthreshold 15
  211.  
  212.  
  213. // Sound Aliases
  214. //server aliascache snd_land1         "impact/landing/land1.wav"
  215. //server aliascache snd_land2         "impact/landing/land4.wav"
  216.  
  217. //server aliascache snd_fall1     "player/manero/fall/fall1.wav"
  218. //server aliascache snd_fall2     "player/manero/fall/fall3.wav"
  219. //server aliascache snd_fall3     "player/manero/fall/fall2.wav"
  220. //server aliascache snd_fall4     "player/manero/fall/fall4.wav"
  221.  
  222. server aliascache snd_pain1         "player/manero/pain1.wav"
  223. server aliascache snd_pain2         "player/manero/pain2.wav"
  224. server aliascache snd_pain3         "player/manero/pain3.wav"
  225. server aliascache snd_pain4         "player/manero/pain4.wav"
  226. server aliascache snd_pain5         "player/manero/pain5.wav"
  227. server aliascache snd_pain6         "player/manero/pain6.wav"
  228. server aliascache snd_pain7         "player/manero/pain8.wav"
  229. server aliascache snd_pain8         "player/manero/paingun.wav"
  230. server aliascache snd_pain9         "player/manero/painhed2.wav"
  231. server aliascache snd_pain_nuts1    "player/manero/painnuts1.wav"
  232. server aliascache snd_pain_nuts2    "player/manero/painnuts2.wav"
  233.  
  234. server aliascache snd_gasp1         "player/blade/gasp/gasp1.wav"
  235. server aliascache snd_gasp2         "player/blade/gasp/gasp2.wav"
  236. //server aliascache snd_gasp3     "player/blade/gasp/gasp3.wav"
  237. //server aliascache snd_gasp4     "player/blade/gasp/gasp4.wav"
  238. //server aliascache snd_gasp5     "player/blade/gasp/gasp5.wav"
  239.  
  240. server aliascache snd_drown1         "player/blade/gargle/gargle1.wav"
  241. server aliascache snd_drown2         "player/blade/gargle/gargle2.wav"
  242. //server aliascache snd_drown3     "player/blade/gargle/gargle3.wav"
  243. //server aliascache snd_drown4     "player/blade/gargle/gargle4.wav"
  244. //server aliascache snd_drown5     "player/blade/gargle/gargle5.wav"
  245.  
  246. //server aliascache snd_gib1         "player/blade/gib/gib1.wav"
  247. //server aliascache snd_gib2         "player/blade/gib/gib2.wav"
  248. //server aliascache snd_gib3         "player/blade/gib/gib3.wav"
  249. //server aliascache snd_gib4         "player/blade/gib/gib4.wav"
  250. //server aliascache snd_gib5         "player/blade/gib/gib5.wav"
  251. //server aliascache snd_gib6         "player/blade/gib/gib6.wav"
  252.  
  253. server aliascache snd_taunt1      "player/manero/taunt1.wav"
  254. server aliascache snd_taunt2      "player/manero/taunt2.wav"
  255. server aliascache snd_taunt3      "player/manero/taunt3.wav"
  256. server aliascache snd_taunt4      "player/manero/taunt4.wav"
  257. server aliascache snd_taunt5         "player/manero/taunt5.wav"
  258. server aliascache snd_taunt6         "player/manero/taunt6.wav"
  259. server aliascache snd_taunt7         "player/manero/taunt7.wav"
  260. server aliascache snd_taunt8         "player/manero/taunt8.wav"
  261.  
  262. //server aliascache snd_locked1        "player/blade/locked.wav"
  263. //server aliascache snd_refusepickup1  "player/blade/nope.wav" 1
  264. //server aliascache snd_refusepickup2  "player/blade/gotit.wav" 3
  265.  
  266. server aliascache snd_lostweapon1   "player/manero/painhnd1.wav"
  267. server aliascache snd_lostweapon2   "player/manero/painhnd2.wav"
  268.  
  269. server aliascache snd_gibfest1     "player/manero/taunt2.wav"
  270. server aliascache snd_gibfest2     "player/manero/taunt7.wav"
  271. server aliascache snd_gibfest3     "player/manero/attk1.wav"
  272.  
  273. //
  274. // CLIENT Initialization Commands
  275. //
  276. // Sound Aliases
  277. aliascache snd_pain1     "player/manero/pain1.wav"
  278. aliascache snd_pain2     "player/manero/pain2.wav"
  279. aliascache snd_pain3     "player/manero/pain3.wav"
  280. aliascache snd_pain4     "player/manero/pain4.wav"
  281. aliascache snd_pain5     "player/manero/pain5.wav"
  282. aliascache snd_pain6     "player/manero/pain6.wav"
  283. aliascache snd_pain8     "player/manero/pain8.wav"
  284.  
  285. client aliascache snd_pain_head1    "player/manero/painhed1.wav"
  286. client aliascache snd_pain_head2    "player/manero/painhed2.wav"
  287. client aliascache snd_pain_head3    "player/manero/painhed3.wav"
  288. client aliascache snd_pain_nuts1    "player/manero/painnuts1.wav"
  289. client aliascache snd_pain_nuts2    "player/manero/painnuts2.wav"
  290.  
  291. client aliascache snd_death1         "player/manero/death1.wav"
  292. client aliascache snd_death2         "player/manero/death2.wav"
  293. client aliascache snd_death3         "player/manero/death3.wav"
  294. client aliascache snd_death4         "player/manero/death4.wav"
  295. client aliascache snd_death5         "player/manero/death5.wav"
  296.  
  297. client aliascache snd_kneefall1     "impact/bodyfall/sml1.wav" 1
  298. client aliascache snd_kneefall2     "impact/bodyfall/sml2.wav" 1
  299. client aliascache snd_partfall1     "impact/bodyfall/med1.wav" 1
  300. client aliascache snd_partfall2     "impact/bodyfall/med2.wav" 1
  301. client aliascache snd_partfall3     "impact/bodyfall/med3.wav" 1
  302. client aliascache snd_bodyfall1     "impact/bodyfall/lrg1.wav" 1
  303. client aliascache snd_bodyfall2     "impact/bodyfall/lrg2.wav" 1
  304. client aliascache snd_whoosh1       "weapons/punch/whsh1.wav" 1
  305. client aliascache snd_whoosh2       "weapons/punch/whsh2.wav" 1
  306.  
  307. client aliascache snd_ladder1       "impact/ladder/pole1.wav"
  308. client aliascache snd_ladder2       "impact/ladder/pole2.wav"
  309. client aliascache snd_ladder3       "impact/ladder/pole3.wav"
  310.  
  311. client aliascache snd_jump1         "player/manero/jump1.wav"
  312. client aliascache snd_jump2         "player/manero/jump2.wav"
  313. client aliascache snd_jump3         "player/manero/jump3.wav"
  314.  
  315. client aliascache snd_swim1   "player/swim/swim1.wav" 1
  316. client aliascache snd_swim2   "player/swim/swim2.wav" 1
  317.  
  318. // -----------------------------------------------------------------------------
  319. // MAIN SECTION
  320. //
  321. !main:
  322. // Special Commands
  323. server crouch last nextanim crouch_idle
  324. server uncrouch last nextanim idle
  325. server crouch_left_idle last nextanim crouch_idle
  326. server crouch_right_idle last nextanim crouch_idle
  327. server crouch_aim first nextframe 0
  328. server crouch_left_aim first nextframe 0
  329. server crouch_right_aim first nextframe 0
  330.  
  331. // Normal Animations
  332. //server walk1      5 movementsound
  333. //server walk1     11 movementsound
  334. client walk1        2 footstep
  335. client walk1        7 footstep
  336. //server run1       0 movementsound
  337. //server run1       4 movementsound
  338. client run1         0 footstep
  339. client run1            4 footstep
  340. server fire1  first fire
  341. server fire1  1 fire
  342. server crouch_fire first fire
  343. server crouch_fire 1 fire
  344. server crouch_fire 2 fire
  345. server crouch_fire 3 fire
  346. server crouch_up_fire first fire
  347. server crouch_up_fire 1 fire
  348. server crouch_up_fire 2 fire
  349. server crouch_up_fire 3 fire
  350. server crouch_left_fire first fire
  351. server crouch_left_fire 1 fire
  352. server crouch_left_fire 2 fire
  353. server crouch_left_fire 3 fire
  354. server crouch_right_fire first fire
  355. server crouch_right_fire 1 fire
  356. server crouch_right_fire 2 fire
  357. server crouch_right_fire 3 fire
  358.  
  359. // Pain Location Based Animations
  360. server pain1             first painsound
  361. client pain1             first randomsound snd_pain 1 2
  362.  
  363. server pain_head            first painsound
  364. client pain_head            first randomsound snd_pain 1 2
  365. server pain_torso_upper        first painsound
  366. client pain_torso_upper        first randomsound snd_pain 1 2
  367. server pain_torso_lower        first painsound
  368. client pain_torso_lower        first randomsound snd_pain 1 2
  369. server pain_torso_back        first painsound
  370. client pain_torso_back        first randomsound snd_pain 1 2
  371. server pain_groin            first painsound
  372. client pain_groin            first randomsound snd_pain 1 2
  373. server pain_arm_right        first painsound
  374. client pain_arm_right        first randomsound snd_pain 1 2
  375. server pain_arm_left        first painsound
  376. client pain_arm_left        first randomsound snd_pain 1 2
  377. server pain_leg_right_inside    first painsound
  378. client pain_leg_right_inside    first randomsound snd_pain 1 2
  379. server pain_leg_right_outside    first painsound
  380. client pain_leg_right_outside    first randomsound snd_pain 1 2
  381. server pain_leg_left_inside    first painsound
  382. client pain_leg_left_inside    first randomsound snd_pain 1 2
  383. server pain_leg_left_outside    first painsound
  384. client pain_leg_left_outside    first randomsound snd_pain 1 2
  385. server pain_foot_left        first painsound
  386. client pain_foot_left        first randomsound snd_pain 1 2
  387. server pain_foot_right        first painsound
  388. client pain_foot_right        first randomsound snd_pain 1 2
  389.  
  390.  
  391. // Death Location Based Animations
  392.  
  393. server death1                first deathsound
  394. client death1                first randomsound snd_death 1 2
  395. client death1                5 randomsound snd_kneefall 1 4
  396. //client death1                13 randomsound snd_partfall 1 4
  397. client death1                15 randomsound snd_bodyfall 1 4
  398. server death2                first deathsound
  399. client death2                first randomsound snd_death 1 2
  400. client death2                9 randomsound snd_kneefall 1 4
  401. client death2                10 randomsound snd_bodyfall 1 4
  402. //client death2                15 randomsound snd_partfall 1 4
  403. server death_torso_back        first deathsound
  404. client death_torso_back        first randomsound snd_death 1 2
  405. client death_torso_back          9 randomsound snd_kneefall 1 4
  406. client death_torso_back          10 randomsound snd_bodyfall 1 4
  407. //client death_torso_back          15 randomsound snd_partfall 1 4
  408. server death_groin        first deathsound
  409. client death_groin        first randomsound snd_death 1 2
  410. client death_groin        5 footstep
  411. client death_groin        15 randomsound snd_bodyfall 1 4
  412. //client death_groin        17 randomsound snd_partfall 1 4
  413. server death_leg_right_outside    first deathsound
  414. client death_leg_right_outside    first randomsound snd_death 1 2
  415. client death_leg_right_outside      9 randomsound snd_kneefall 1 4
  416. client death_leg_right_outside      10 randomsound snd_bodyfall 1 4
  417. //client death_leg_right_outside    15 randomsound snd_partfall 1 4
  418. server death_leg_left_outside    first deathsound
  419. client death_leg_left_outside    first randomsound snd_death 1 2
  420. client death_leg_left_outside    9 randomsound snd_kneefall 1 4
  421. client death_leg_left_outside    10 randomsound snd_bodyfall 1 4
  422. //client death_leg_left_outside    15 randomsound snd_partfall 1 4
  423. server death_foot_left        first deathsound
  424. client death_foot_left        first randomsound snd_death 1 2
  425. client death_foot_left        9 randomsound snd_kneefall 1 4
  426. client death_foot_left        10 randomsound snd_bodyfall 1 4
  427. //client death_foot_left        15 randomsound snd_partfall 1 4
  428. server death_foot_right        first deathsound
  429. client death_foot_right        first randomsound snd_death 1 2
  430. client death_foot_right     9 randomsound snd_kneefall 1 4
  431. client death_foot_right        10 randomsound snd_bodyfall 1 4
  432. //client death_foot_right        15 randomsound snd_partfall 1 4
  433.  
  434.  
  435. // Crouching Pain Location Based Animations
  436. //client crouch_pain1 first randomsound snd_pain 1 2
  437. //server crouch_pain1 first painsound
  438. //client crouch_pain2 first randomsound snd_pain 1 2
  439. //server crouch_pain2 first painsound
  440.  
  441. // Crouching Death Location Based Animations
  442. //server crouch_death1 first deathsound
  443. //client crouch_death1 first randomsound snd_death 1 2
  444. //client crouch_death1  3 randomsound snd_partfall 1 4
  445. //client crouch_death1  8 randomsound snd_bodyfall 1 4
  446. //client crouch_death1 11 randomsound snd_partfall 1 4
  447. //server crouch_death2 first deathsound
  448. //client crouch_death2 first randomsound snd_death 1 2
  449. //client crouch_death2  4 randomsound snd_bodyfall 1 4
  450. //client crouch_death2  7 randomsound snd_kneefall 1 4
  451. //server crouch_death3 first deathsound
  452. //client crouch_death3 first randomsound snd_death 1 2
  453. //client crouch_death3  5 randomsound snd_kneefall 1 4
  454. //client crouch_death3  8 randomsound snd_partfall 1 4
  455.  
  456. // Optional Animations
  457. //server kick1 3 movementsound
  458. //server kick1 7 movementsound
  459. //client kick1 3 randomsound snd_whoosh 1 4
  460. //client kick1 7 footstep
  461. //server jump1 5 movementsound
  462. //server jump1 6 movementsound
  463. //client jump1 5 footstep
  464. //client jump1 6 footstep
  465.  
  466. //server punch1 1 movementsound
  467. //server punch1 3 movementsound
  468. //server punch1 5 movementsound
  469. //server punch1 7 movementsound
  470. //client punch1 1 randomsound snd_whoosh .5 4
  471. //client punch1 3 randomsound snd_whoosh .5 4
  472. //client punch1 5 randomsound snd_whoosh .5 4
  473. //client punch1 7 randomsound snd_whoosh .5 4
  474.  
  475. // Scripted Animations
  476. //client laugh1 first randomsound snd_laugh 1 2
  477.  
  478. // -----------------------------------------------------------------------------
  479. // SOURCESAFE Update Log
  480. //
  481. // 10/14/98 Ken
  482. // First draft.
  483. //
  484. // -----------------------------------------------------------------------------
  485.  
  486.  
  487. //SDEF
  488. //path models/thug
  489. //scale 1
  490. //thug_base03b.tga
  491. //thug_base03a.tga
  492. //thug_base03c.tga
  493. //thug_base.sbm
  494. //
  495. //chair_idle.sam            
  496. //chair_stand_up_fast.sam        
  497. //chair_stand_gun.sam        
  498. //chair_stand_up.sam        
  499. //deatha.sam            
  500. //deathb.sam            
  501. //death_back.sam            
  502. //death_left.sam            
  503. //death_right.sam            
  504. //down_roll_over.sam        
  505. //draw_pistol.sam            
  506. //idle_smoko_a.sam        
  507. //idle_smoko_b1.sam        
  508. //idle_smoko_b2.sam        
  509. //idle_smoko_c.sam        
  510. //idle_smoko_d.sam        
  511. //idle_a.sam            
  512. //idle_b.sam            
  513. //kick.sam            
  514. //pain_groin.sam            
  515. //pain_left_leg1.sam        
  516. //pain_right_leg1.sam        
  517. //pain_left_leg2.sam        
  518. //pain_right_leg2.sam        
  519. //pain_right_arm.sam        
  520. //pain_left_arm.sam        
  521. //pain_head.sam            
  522. //pain_torso.sam            
  523. //pain_back.sam            
  524. //retreat.sam            
  525. //shoot_pistol.sam        
  526. //shoot.sam            
  527. //tough_2to1.sam            
  528. //tough_1to2.sam            
  529. //tough_1.sam            
  530. //tough_2a.sam            
  531. //tough_2b.sam            
  532. //walk.sam            
  533.  
  534.